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Chips

Chips are compact elements that represent an input, attribute, or action.

Email with and grey chip with an email address on the "To" line

Contents

Design and API Documentation

Using chips

Before you can use Material chips, you need to add a dependency to the Material Components for Android library. For more information, go to the Getting started page.

Chips allow users to enter information, make selections, filter content, or trigger actions. While buttons are expected to appear consistently and with familiar calls to action, chips should appear dynamically as a group of multiple interactive elements.

Usage

A Chip can be added in a layout with the following:

xml
<com.google.android.material.chip.Chip
    android:id="@+id/chip"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="@string/text"/>

Changes to a chip can be observed with the following:

kt
chip.setOnClickListener {
   // Responds to chip click
}

chip.setOnCloseIconClickListener {
    // Responds to chip's close icon click if one is present
}

chip.setOnCheckedChangeListener { chip, isChecked ->
    // Responds to chip checked/unchecked
}

Making chips accessible

Chips support content labeling for accessibility and are readable by most screen readers, such as TalkBack. Text rendered in chips is automatically provided to accessibility services. Additional content labels are usually unnecessary.

Touch target

The Widget.Material3.Chip.* styles use an InsetDrawable to extend the chip's touch target when necessary to meet Android's recommended accessibility touch target size. Developers can override a chip's minimum touch target size using app:chipMinTouchTargetSize. Developers can set whether the chip should extend its bounds to meet the minimum touch target using app:ensureMinTouchTargetSize (true by default).

RTL-friendly chip layout

Call setLayoutDirection(int) with View.LAYOUT_DIRECTION_LOCALE to ensure that the chip's ancestor TextView renders the text with proper paddings. Without this, the initial rendering may look like the text has its padding set according to LTR direction.

kt
chip.layoutDirection = View.LAYOUT_DIRECTION_LOCALE

Grouping chips with ChipGroup

Chips are most commonly used in groups. We recommend using ChipGroup because it is purpose-built to handle multi-chip layouts and behavior patterns, as opposed to a ViewGroup such as RecyclerView. A ChipGroup contains a set of Chips and manages their layout and multiple-exclusion scope, similarly to a RadioGroup.

Layout Mode

A ChipGroup rearranges chips across multiple rows by default.

"6 white "Filter" chips spread across 2 lines: "Filters" 1 and 3 selected and
are light purple and include checkmarks."

xml
<com.google.android.material.chip.ChipGroup
    android:id="@+id/chipGroup"
    android:layout_width="match_parent"
    android:layout_height="wrap_content">

  <!-- Chips can be declared here, or added dynamically. -->

</com.google.android.material.chip.ChipGroup>

A ChipGroup can also constrain its chips to a single row using the app:singleLine attribute. Using a single row may necessitate wrapping the ChipGroup with a HorizontalScrollView.

"Single line of white chips: chips 1, 2, and 3 are fully visible, chip 4 is
partly visible"

xml
<HorizontalScrollView
    ... >
  <com.google.android.material.chip.ChipGroup
      ...
      app:singleLine="true">

    <!-- Chips can be declared here, or added dynamically. -->

  </com.google.android.material.chip.ChipGroup>
</HorizontalScrollView>

Chip spacing

A ChipGroup can insert spacing between chips in a row or between rows of chips using the app:chipSpacing attribute. Different horizontal and vertical spacing can be set using the app:chipSpacingHorizontal and app:chipSpacingVertical attributes.

Note: The app:chipMinTouchTargetSize will overrule vertical chip spacing for lower amounts.

The following image shows a group of chips with app:chipSpacingHorizontal="42dp".

"6 white chips in 2 rows with 42dp horizontal spacing"

Multiple exclusion scope

The app:singleSelection attribute can be set to true on a ChipGroup in order to toggle single-select and multi-select behaviors of child chips.

The app:selectionRequired attribute can be set to true on a ChipGroup to prevent all child chips from being deselected - at least one option should be chosen.

Handling checked chips

Changes to child chip's checked/unchecked state can be observed with the following:

kt
val checkedChipId = chipGroup.checkedChipId // Returns View.NO_ID if singleSelection = false
val checkedChipIds = chipGroup.checkedChipIds // Returns a list of the selected chips' IDs, if any

chipGroup.setOnCheckedStateChangeListener { group, checkedIds ->
    // Responds to child chip checked/unchecked
}

Standalone ChipDrawable

A standalone ChipDrawable can be used in contexts that require a Drawable. The most obvious use case is in text fields that "chipify" contacts, commonly found in communications apps.

To use a ChipDrawable, first create a chip resource in res/xml. Note that you must use the <chip tag in your resource file.

In res/xml/standalone_chip.xml:

xml
<chip
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    app:chipIcon="@drawable/ic_chip"
    android:text="@string/text"/>

Input Chip is the default Material style for standalone ChipDrawables, but you can apply any of the other styles using the style attribute. All the attributes on Chip can be applied to a ChipDrawable resource.

A ChipDrawable can then be inflated from this resource with the following:

xml
val chipDrawable = ChipDrawable.createFromResource(context, R.xml.chip)

For example, consider an editable e-mail address field that converts addresses to chips as they are typed and validated. We can combine ChipDrawable with spans to add a chip to an EditText:

"Standalone chip inside a text field"

kt
chip.setBounds(0, 0, chip.intrinsicWidth, chip.intrinsicHeight)
val span = ImageSpan(chip)
val text = editText.text!!
text.setSpan(span, 0, text.length, Spanned.SPAN_EXCLUSIVE_EXCLUSIVE)

Types

There are four types of chips: 1. assist, 2. filter, 3. input, 4.suggestion

Examples of the four different chip types

API and source code:

Assist chip

Assist chips represent smart or automated actions that can span multiple apps, such as opening a calendar event from the home screen. Assist chips function as though the user asked an assistant to complete the action.

Assist chip example

The following example shows an activated assist chip.

"A selected action chip with its corresponding action, a visible popup textbox
stating the chip has been activated."

In the layout:

xml
<TextView
  android:id="@+id/textView_1"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:text="@string/label_1"
  android:textAlignment="viewEnd"/>

<com.google.android.material.chip.Chip
  android:id="@+id/chip_1"
  style="@style/Widget.Material3.Chip.Assist"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:text="@string/chip_text_1"
  app:chipIcon="@drawable/circle_1"
  app:ensureMinTouchTargetSize="true"/>

Filter chip

Filter chips use tags or descriptive words to filter content.

Filter chips clearly delineate and display options in a compact area. They are a good alternative to toggle buttons or checkboxes.

Filter chip example

The following example shows filter chips.

"6 white "Filter" chips spread across 2 lines: "Filters" 1 and 3 selected and
are light purple and include checkmarks."

In the layout:

xml
<com.google.android.material.chip.ChipGroup
    ...>
  <com.google.android.material.chip.Chip
      android:id="@+id/chip_1"
      style="@style/Widget.Material3.Chip.Filter"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:checked="true"
      android:text="@string/text_filter_1"/>

  <com.google.android.material.chip.Chip
      ...
       style="@style/Widget.Material3.Chip.Filter"
       android:text="@string/text_filter_2"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.Material3.Chip.Filter"
      android:checked="true"
      android:text="@string/text_filter_3"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.Material3.Chip.Filter"
      android:text="@string/text_filter_4"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.Material3.Chip.Filter"
      android:text="@string/text_filter_5"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.Material3.Chip.Filter"
      android:text="@string/text_filter_6"/>

</com.google.android.material.chip.ChipGroup>

Input chip

Input chips represent a discrete piece of information in compact form, such as an entity (person, place, or thing) or text. They enable user input and verify that input by converting text into chips.

Input chip example

The following example shows input chips.

"Input chips with texts Input 1 to 6."

In the layout:

xml
<com.google.android.material.chip.ChipGroup
    ...>
  <com.google.android.material.chip.Chip
      android:id="@+id/chip_1"
      style="@style/Widget.Material3.Chip.Input"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:text="@string/text_input_1"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.Material3.Chip.Input"
      android:text="@string/text_input_2"/>

  <com.google.android.material.chip.Chip
      ...
      style="@style/Widget.Material3.Chip.Input"
      android:text="@string/text_input_3"/>

</com.google.android.material.chip.ChipGroup>

Suggestion chip

Suggestion chips help narrow a user’s intent by presenting dynamically generated suggestions, such as offering possible responses or providing search filters.

Suggestion chip example

The following example shows suggestion chips.

"3 suggestion chips, where suggestion 1 is unselected with a solid border and
white background, suggestion 2 is selected with no border and a light purple
background, and suggestion 3 is an unselected elevated suggestion with no border
and a light grey background."

In the layout:

xml
<com.google.android.material.chip.ChipGroup
    ...>
   <com.google.android.material.chip.Chip
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    style="@style/Widget.Material3.Chip.Suggestion"
    android:text="@string/chip_text_1"/>
  <com.google.android.material.chip.Chip
    ...
    style="@style/Widget.Material3.Chip.Suggestion"
    android:text="@string/chip_text_2"/>
  <com.google.android.material.chip.Chip
    ...
    style="@style/Widget.Material3.Chip.Suggestion.Elevated"
    android:text="@string/chip_text_3"/>

</com.google.android.material.chip.ChipGroup>

Anatomy and key properties

The following is an anatomy diagram of a chip:

Chip anatomy diagram

  1. Container
  2. Text
  3. Remove icon (optional)
  4. Thumbnail (optional)

Container attributes

ElementAttributeRelated method(s)Default value
Colorapp:chipBackgroundColorsetChipBackgroundColor
setChipBackgroundColorResource
getChipBackgroundColor
?attr/colorOnSurface
Ripple colorapp:rippleColorsetRippleColor
setRippleColorResource
getRippleColor
?attr/colorOnSecondaryContainer at 12%
Stroke widthapp:chipStrokeWidthsetStrokeWidth
setChipStrokeWidthResource
getChipStrokeWidth
1dp
Stroke colorapp:chipStrokeColorsetStrokeColor
setChipStrokeColorResource
getChipStrokeColor
?attr/colorOnSurface
Min heightapp:chipMinHeightsetChipMinHeight
setChipMinHeightResource
getChipMinHeight
32dp
Paddingapp:chipStartPadding
app:chipEndPadding
setChip*Padding
setChip*PaddingResource
getChip*Padding
4dp (start)
6dp (end)
Shapeapp:shapeAppearance
shapeAppearanceOverlay
setShapeAppearanceModel
getShapeAppearanceModel
?attr/shapeAppearanceSmallComponent with 8dp cornerSize
Min touch targetapp:chipMinTouchTargetSize
app:ensureMinTouchTargetSize
ensureAccessibleTouchTarget
setEnsureAccessibleTouchTarget
shouldEnsureAccessibleTouchTarget
48dp
true
Checkableandroid:checkablesetCheckable
setCheckableResource
isCheckable
true (input, suggestion, filter)

Thumbnail attributes

Chip icon

ElementAttributeRelated method(s)Default value
Iconapp:chipIconsetChipIcon
setChipIconResource
getChipIcon
null
Visibilityapp:chipIconVisiblesetChipIconVisible
isChipIconVisible
true (input and assist)
Colorapp:chipIconTintsetChipIconTint
setChipIconTintResource
getChipIconTint
null
Sizeapp:chipIconSizesetChipIconSize
setChipIconSizeResource
getChipIconSize
18dp
Paddingapp:iconStartPadding
app:iconEndPadding
setIcon*Padding
setIcon*PaddingResource
getIcon*Padding
0dp, -2dp (filter end padding)

Checked icon

If visible, the checked icon overlays the chip icon.

ElementAttributeRelated method(s)Default value
Iconapp:checkedIconsetCheckedIcon
setCheckedIconResource
getCheckedIcon
@drawable/ic_m3_chip_checked_circle
Visibilityapp:checkedIconVisiblesetCheckedIconVisible
isCheckedIconVisible
true (input, filter)
Colorapp:checkedIconTintsetCheckedIconTint
setCheckedIconTintResource
getCheckedIconTint
null

Text attributes

ElementAttributeRelated method(s)Default value
Text labelandroid:textsetChipText
setChipTextResource
getChipText
null
Colorandroid:textColorsetTextColor
getTextColors
?attr/colorOnSurfaceVariant
Typographyandroid:textAppearancesetTextAppearance
setTextAppearanceResource
getTextAppearance
?attr/textAppearanceLabelLarge
Paddingapp:textStartPadding
app:textEndPadding
setText*Padding
setText*PaddingResource
getText*Padding
8dp (start)
6dp (end)

Remove (close) icon attributes

ElementAttributeRelated method(s)Default value
Iconapp:closeIconsetCloseIcon
setCloseIconResource
getCloseIcon
@drawable/ic_mtrl_chip_close_circle
Visibilityapp:closeIconVisiblesetCloseIconVisible
isCloseIconVisible
true for input
Colorapp:closeIconTintsetCloseIconTint
setCloseIconTintResource
getCloseIconTint
?attr/colorOnSurfaceVariant
Sizeapp:closeIconSizesetCloseIconSize
setCloseIconSizeResource
getCloseIconSize
18dp
Paddingapp:closeIconStartPadding
app:closeIconEndPadding
setCloseIcon*Padding
setCloseIcon*PaddingResource
getCloseIcon*Padding
4dp input end padding
Content descriptionN/AsetCloseIconContentDescription
getCloseIconContentDescription
@string/mtrl_chip_close_icon_content_description

ChipGroup attributes

ElementAttributeRelated method(s)Default value
Layoutapp:singleLinesetSingleLine
isSingleLine
false
Selectionapp:singleSelection
app:selectionRequired
setSingleSelection*
isSingleSelection*
false
false
Spacingapp:chipSpacing
app:chipSpacingHorizontal
chipSpacingVertical
setSpacing*
setChipSpacing*Resource
getSpacing*
8dp

Styles

ElementStyle
Default style (assist chip)Widget.Material3.Chip.Assist
Input chipWidget.Material3.Chip.Input
Suggestion chipWidget.Material3.Chip.Suggestion
Filter chipWidget.Material3.Chip.Filter
ChipGroup styleWidget.Material3.ChipGroup

Theme attributes

ElementTheme attributeDefault style
Chip?attr/chipStyleWidget.Material3.Chip.Assist
ChipGroup?attr/chipGroupStyleWidget.Material3.ChipGroup
ChipDrawable?attr/chipStandaloneStyleWidget.Material3.Chip.Input

See the full list of styles and attributes.

Theming chips

Chips support Material Theming, which customizes color, typography and shape.

Chip theming example

API and source code:

The following example shows chips with Material Theming.

"3 chips with brown text and icons, white fill, and pink outlines"

Implementing chip theming

Use theme attributes and styles in res/values/styles.xml, which applies the theme to all chips and affects other components:

xml
<style name="Theme.App" parent="Theme.Material3.*">
    ...
    <item name="colorOnSurface">@color/shrine_pink_100</item>
    <item name="textAppearanceBodyMedium">@style/TextAppearance.App.BodyMedium</item>
    <item name="shapeAppearanceSmallComponent">@style/ShapeAppearance.App.SmallComponent</item>
    <item name="chipStyle">@style/Widget.App.Chip</item>
</style>

<style name="Widget.App.Chip" parent="Widget.Material3.Chip.Input">
    <item name="chipIconTint">@color/shrine_pink_900</item>
    <item name="chipBackgroundColor">@color/white</item>
    <item name="chipStrokeWidth">2dp</item>
    <item name="chipStrokeColor">@color/stroke_tint</item>
    <item name="checkedIconVisible">false</item>
    <item name="shapeAppearanceOverlay">@null</item>
</style>

<style name="TextAppearance.App.BodyMedium" parent="TextAppearance.Material3.BodyMedium">
    <item name="fontFamily">@font/rubik_regular</item>
    <item name="android:fontFamily">@font/rubik_regular</item>
</style>

<style name="ShapeAppearance.App.SmallComponent" parent="ShapeAppearance.Material3.SmallComponent">
    <item name="cornerFamily">cut</item>
    <item name="cornerSize">4dp</item>
</style>

in color/stroke_tint.xml:

xml
<selector xmlns:android="http://schemas.android.com/apk/res/android">
  <item android:color="?attr/colorOnSurface" android:state_checked="true"/>
  <item android:color="@color/shrine_pink_100"/>
</selector>

Use a default style theme attribute, styles and a theme overlay. This applies the theme to all chips but does not affect other components:

xml
<style name="Theme.App" parent="Theme.Material3.*">
    ...
    <item name="chipStyle">@style/Widget.App.Chip</item>
</style>

<style name="Widget.App.Chip" parent="Widget.Material3.Chip.Input">
    <item name="materialThemeOverlay">@style/ThemeOverlay.App.Chip</item>
    <item name="android:textAppearance">@style/TextAppearance.App.BodyMedium</item>
    <item name="shapeAppearance">@style/ShapeAppearance.App.SmallComponent</item>
    ...
</style>

<style name="ThemeOverlay.App.Chip" parent="">
    <item name="colorOnSurface">@color/shrine_pink_900</item>
</style>

Use the style in the layout, which affects only specific chips:

xml
<com.google.android.material.chip.Chip
      ...
      style="@style/Widget.App.Chip."  />
Chips has loaded